Project rationale
Notions of design are shifting from a linear product/user-oriented perspective
towards a more open-ended and participatory practice. The concept of emergence
identifies approaches that acknowledge the complex and shifting context
of design practice. Design thinking and performance knowledge intersect
particularly where we consider the potential for an expressive and affective
interaction between the designed object and the human subject. In this
project, we consider the designed object as an 'objectile', where the temporal
modulation of the object implies the beginning of a continuous variation
of matter and a continuous development of form: the object becomes an event,
always in the process of becoming (Deleuze 1993). We are investigating
fluid, malleable, emerging or invisible interfaces through focussing on
direct kinaesthetic engagement and playful, embodied experiences in different
stages of the design process. The aim is to avoid submission to technology,
whether through fetish or by disconnection, and to investigate interfaces
which are responsive, which facilitate communication and expression and
which consider the users as participant-performers. The research seeks
to designer/user, user/product, designer/performer unsettle the dominant
binary relationships.
Project Objectives