Project rationale
Notions of design are shifting from a linear product/user-oriented perspective towards a more open-ended and participatory practice. The concept of emergence identifies approaches that acknowledge the complex and shifting context of design practice. Design thinking and performance knowledge intersect particularly where we consider the potential for an expressive and affective interaction between the designed object and the human subject. In this project, we consider the designed object as an 'objectile', where the temporal modulation of the object implies the beginning of a continuous variation of matter and a continuous development of form: the object becomes an event, always in the process of becoming (Deleuze 1993). We are investigating fluid, malleable, emerging or invisible interfaces through focussing on direct kinaesthetic engagement and playful, embodied experiences in different stages of the design process. The aim is to avoid submission to technology, whether through fetish or by disconnection, and to investigate interfaces which are responsive, which facilitate communication and expression and which consider the users as participant-performers. The research seeks to designer/user, user/product, designer/performer unsettle the dominant binary relationships.

Project Objectives

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