Project rationale
Notions of design are shifting from a linear product/user-oriented
perspective
towards a more open-ended and participatory practice. The concept
of emergence
identifies approaches that acknowledge the complex and shifting
context
of design practice. Design thinking and performance knowledge
intersect
particularly where we consider the potential for an expressive and
affective
interaction between the designed object and the human subject. In
this
project, we consider the designed object as an 'objectile', where
the temporal
modulation of the object implies the beginning of a continuous
variation
of matter and a continuous development of form: the object becomes
an event,
always in the process of becoming (Deleuze 1993). We are
investigating
fluid, malleable, emerging or invisible interfaces through
focussing on
direct kinaesthetic engagement and playful, embodied experiences
in different
stages of the design process. The aim is to avoid submission to
technology,
whether through fetish or by disconnection, and to investigate
interfaces
which are responsive, which facilitate communication and
expression and
which consider the users as participant-performers. The research
seeks
to designer/user, user/product, designer/performer unsettle the
dominant
binary relationships.
Project Objectives