Snake investigates the extent of interactivity/responsivity between a designed object (an interactive sculpture) and a human agent, modelled on performed engagement. The key objective with Snake will be to design the interface between sculpture and human to facilitate a direct responsiveness that is conducive to a corporeal, tacit engagement, rather than a codified, learnt response. The intention is to work towards an interactive sculpture which can engage a viewer in a ‘dance duet’, through use of appropriate sensors, both responding to existing mood and suggesting/creating alternative mood. The design of the moment of engagement between duet partners takes account of its emergent nature, arising from a real-time encounter where the partners have equal influence. The sculpture will be a major contributor to the continuing process of dynamic change. It will produce movement in response to its human partner, and translate that movement into a lighting vocabulary, spatially amplifying the dynamic changes to define a physical space inhabited by both sculpture and human.

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Simple 2-stage development model of the Snake robot.

Snake research team
photograph by Neil McPhail
Computer visualisation of Snake duet
Sophia Lycouris
photograph by Neil McPhail

Snake section prototype
photograph by Neil McPhail

Phil Breedon
photograph by Neil McPhail